[CRITICAL] System update error during Serialize->SerializerSystem: NullReferenceException: Object reference not set to an instance of an object at Unity.Entities.EntityManager.HighestEntityIndex () [0x00053] in :0 at Colossal.Serialization.Entities.EntitySerializer`1[TWriteBuffer].CreateEntityTable (Colossal.Serialization.Entities.Context context, Unity.Collections.Allocator allocator) [0x0017c] in :0 at Colossal.Serialization.Entities.EntitySerializer`1[TWriteBuffer].Serialize[TWriter,TFormatTags] (Colossal.Serialization.Entities.Context context, Unity.Entities.EntityQuery query, Colossal.Serialization.Entities.BufferFormat bufferFormat, Unity.Entities.ComponentType[] requireEnabled) [0x0004d] in :0 at Game.Serialization.SerializerSystem.OnUpdate () [0x000c4] in :0 at Unity.Entities.SystemBase.Update () [0x0004e] in :0 at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in :0 Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object, Object) Game.UpdateSystem:Update(SystemUpdatePhase) Game.Serialization.SaveGameSystem:OnUpdate() Unity.Entities.SystemBase:Update() Game.UpdateSystem:Update(SystemUpdatePhase) Game.SceneFlow.GameManager:UpdateWorld() Game.SceneFlow.GameManager:Update()